
Each player is given a fixed weapon for each round, depending on his individual progress. A weapon progression (a number of guns and their order) is defined where players win by making a specified number of kills with each of these weapons.Ī mixture of Casual with Armsrace. The game is one perpetual round where killed players respawn at the default spawns. Like Competitive but every player can buy each weapon at most once per match. Like Competitive, but adjusted for 2v2 and for a smaller map or a map section. Round-ending objectives are elimination, bomb explosion, bomb defusal, hostage rescue and timeout. Best of 30 rounds, teams are switched at halftime, friendly fire is on. The classic game mode, usually made for 5v5.
HOW TO GET CS GO ITEMS DURING A TOURNAMENT FREE
Like Competitive but with fewer rounds, shorter freezetime per round, no friendly fire, no team collision, free armor and free defuse kit/ cutters. The possible map command aliases can be found in the function GameTypes::GetGameTypeAndModeFromAlias defined in gametypes.cpp. Note: The information of these tables can be found in csgo/ gamemodes.txt. The following table lists all available game modes along with their values for game_type and game_mode, their internal name, their aliases for the map command, their default maximum number of players, the CFG files that are executed when a map is launched in this game mode, and a description. Game_type and game_mode are console variables that determine how the next map is initialized when loaded, including but not limited to the execution of CFG files, used to set some of the countless ConVars that control game rules, for example mp_roundtime, mp_t_default_secondary, sv_deadtalk and so forth.Īpart from that, there are also other game rules or settings for which the the value of these ConVars is checked during the current match.Įxamples are the UI for all players, the events when weapon_c4 is planted or defused, whether item_heavyassaultsuit causes a screen tint, whether players can pick up experimental weapons such as weapon_axe. If the game doesn't have the file, one can put a custom one to that place. If sv_skirmish_id is not 0, the internal name of the skirmish mode is used.

Note: The game mode icons seen on the loading screen (and on this page) are loaded from csgo/materials/panorama/images/icons/ui/.svg.
